Making the hammer
throw animation
In this
segment I am going to create hammer throw animations. As a first step we need
to look at real life hammer throw. http://youtu.be/C4_b9afHJqE By looking at this you can see they
start by swinging the hammer at great force above their heads to build lots of
memento and then spin in order to build more force before they throw it. Here
is one in slow motion http://youtu.be/wvDoVZ0PosY even in slow motion it looks
complicated.
Before
creating the hammer throw I began researching by looking at lots of different
clips of people performing the hammer throw, in order to get the idea of how it
works. The idea is to swing the hammer by the handle around the body, using the
heavy end to help build momentum, and then spin the hammer around using your
body, so the force builds up in order to make it travel far when you release
it. I found a useful way to make the hammer throw was to get a clip on
“YouTube” pause it and use print screen to get an image, and keep repeating
this
The example
here shows how I got my key frame images
To start my
animation I decided that it should have a spin at the beginning to look like
the momentum got the hammer going.
The next
part was to swing the hammer around the head a few time, this part took a lot
of correcting but when solved, I was able to copy the frames though I still had
to correct a bit.
Next was
creating the spin, this was the easy part and took up most of the animations
length. I copy frames around, but I made
the frames closer together each time, to show the momentum was building up.
The final
part was letting go of the hammer. It was fairly straight forward and wasn’t too
difficult.
Here is the
resulting animation:
I enjoyed
doing this project; however, although I thought the result was satisfactory for
me, what I would like to do is spend more time on the facial expressions like
struggling to lift the hammer and concentrating on spinning it, to make it
appear more human. Also I should have made the hammer look more fluid as it
seemed kind of blocky. I also feel I should have spent more time on the
animation around releasing the hammer. The main reasons why I didn’t do these
things was that I was busy with other work, and I didn’t have enough time to
perfect the animation to a point where I was completely satisfied with it.
No comments:
Post a Comment